Fresco at the World Museum
Project Overview
Project Overview
The AR fresco application is an Augmented reality app designed to explain the painting processes of Michelangelo. The project is divided into 4 sections: paint making, paint mixing, surface preparation, and user painting. Throughout the application, the user will move through a series of steps that Michelangelo used to paint the Sistine Chapel. These steps include: Creating paint from natural ingredients, mixing paints to get specific colors, preparing a surface for fresco painting, and beginning to paint. The user moves between each section by physically moving to each image target with the device.
Credits
Credits
Developers: Gabe Grow, Taylor Campbell, Olivia Thomas
UI Artist: Taylor Campbell
Writer: Sam Blake
3D Modelers: Kaylee Celaya, Gabe Grow